first implementation of find_features(). At the moment it only returns whether or not a point is inside

This commit is contained in:
Michael Krayer 2021-08-12 21:53:20 +02:00
parent 803a8ffee1
commit 1a8afb97d0
1 changed files with 111 additions and 112 deletions

223
field.py
View File

@ -771,11 +771,11 @@ class Features3d:
# of the normal has to be chosen which defaults to the z-component and is set by
# 'cellvol_normal_component'.
if report: print('[Features3d.triangulate] calculating area and volume per cell...')
U = points[faces[:,1],:]
V = points[faces[:,2],:]
W = points[faces[:,3],:]
cn = np.cross(V-U,W-U)
cc = (U+V+W)/3
A = points[faces[:,1],:]
B = points[faces[:,2],:]
C = points[faces[:,3],:]
cn = np.cross(B-A,C-A)
cc = (A+B+C)/3
area = 0.5*np.sqrt(np.square(cn).sum(axis=1))
vol = 0.5*cn[:,cellvol_normal_component]*cc[:,cellvol_normal_component]
# Now the label is known per cell. We only need to find all cells with the same label
@ -880,99 +880,7 @@ class Features3d:
'''Returns an array with volumes of all features.'''
return np.add.reduceat(self._cell_volumes,self._offset[:-1])
def find_feature(self):
# coords = np.array(coords)
# assert coords.ndim==2 and coords.shape[1]==3, "'coords' need to be provided as Nx3 array."
from time import time
from scipy import spatial
t = time()
xmin = np.amin(self._points[self._faces[:,1:],0],axis=1)
xmax = np.amax(self._points[self._faces[:,1:],0],axis=1)
zmin = np.amin(self._points[self._faces[:,1:],2],axis=1)
zmax = np.amax(self._points[self._faces[:,1:],2],axis=1)
center = np.stack((0.5*(xmax+xmin),0.5*(zmax+zmin)),axis=1)
radius = np.sqrt(2.0)*np.maximum(
np.amax(0.5*(xmax-xmin)),
np.amax(0.5*(zmax-zmin)))
print('Preparation for KD tree in',time()-t)
t = time()
kd = spatial.KDTree(center,leafsize=100,compact_nodes=False,copy_data=False,balanced_tree=False)
# kd = spatial.KDTree(center,leafsize=10,compact_nodes=True,copy_data=False,balanced_tree=True)
# kd = spatial.KDTree(self.points[:,1:],leafsize=20,compact_nodes=False,copy_data=False,balanced_tree=False)
# kd = spatial.KDTree(self._points[:,1:],leafsize=10,compact_nodes=True,copy_data=False,balanced_tree=True)
print('KD tree built in',time()-t)
query = np.random.random((10000,2))
# t = time()
# map_ = self._points.shape[0]*[[]]
# for ii,face in enumerate(self._faces[:,1:].ravel()):
# map_[face].append(ii)
# faces_connected_to_vertex = {}
# for face_index,face in enumerate(self._faces[:,1:]):
# for vertex_index in face:
# faces_connected_to_vertex.setdefault(vertex_index,[]).append(face_index)
# print('Inverted cells-faces',time()-t)
# radius = np.sqrt(np.sum(self.spacing[1:]**2))
t = time()
kd.query_ball_point(query,radius)
print('KD tree query',time()-t)
# The provided vertices do not need to form a closed surface! This means they can be
# filtered before being passed to this function.
# print(radius)
# print(len(kd.query_ball_point((0.5,0.0),radius,return_sorted=True)),self._points.shape[0])
# yset = set(x.data for x in sorted(treey.at(0.0)))
# zset = set(x.data for x in sorted(treez.at(0.0)))
return
@staticmethod
def ray_triangle_intersection(R,dR,A,B,C):
'''Implements the MöllerTrumbore ray-triangle intersection algorithm. I modified the
formulation of
https://stackoverflow.com/questions/42740765/intersection-between-line-and-triangle-in-3d
because it computes the cell normal on the way, which is needed to determine the
direction of the hit, i.e. from the inside or outside.
Input:
R, dR: origin and direction of the ray as (3,) numpy arrays
A,B,C: vertices of N triangles as (N,3) numpy arrays
Returns:
is_hit: did the ray hit any triangle? [bool]
t: parameter to determine intersection point (x = R+t*dR) [float]
hit_dir: direction from which the triangle was hit, from inward/outward = +1,-1 [int]
'''
E1 = B-A
E2 = C-A
N = np.cross(E1,E2)
det = -(dR*N).sum(axis=-1) # dot product
det[np.abs(det)<1e-6] = np.nan # mask to avoid numpy runtime errors
invdet = 1.0/det
AO = R-A
DAO = np.cross(AO,dR)
# u,v,1-u-v are the barycentric coordinates of intersection
u = (E2*DAO).sum(axis=-1)*invdet
v = -(E1*DAO).sum(axis=-1)*invdet
# Intersection point is R+t*dR
t = (AO*N).sum(axis=-1)*invdet
# Boolean array indicating hits
is_hit = np.logical_and(
np.logical_and(
np.logical_and(
np.isfinite(det),u>=0.0),
v>=0.0),
(u+v)<=1.0)
return is_hit,t
@staticmethod
def nearest_triangle(R,dR,A,B,C):
def find_feature(self,pts):
'''Find nearest triangle from point R in direction ±dR and its orientation w.r.t dR.
The algorithm determines the closest intersection of a ray cast from the origin of the
point in the specified direction (with positiv and negative sign). The ray is supposed to
@ -991,6 +899,102 @@ class Features3d:
t: parameter to determine intersection point (x = R+t*dR) [float]
hit_dir: direction from which the triangle was hit, from inward/outward = +1,-1 [int]
'''
# coords = np.array(coords)
# assert coords.ndim==2 and coords.shape[1]==3, "'coords' need to be provided as Nx3 array."
from time import time
from scipy import spatial
from .jit import minmax
# pts = np.random.random((10000,3))
print(self._points[self._faces[:,1:],0].shape)
t = time()
# xmin = np.amin(self._points[self._faces[:,1:],0],axis=1)
# xmax = np.amax(self._points[self._faces[:,1:],0],axis=1)
# zmin = np.amin(self._points[self._faces[:,1:],2],axis=1)
# zmax = np.amax(self._points[self._faces[:,1:],2],axis=1)
# print(time()-t)
xmin,xmax = minmax(self._points[self._faces[:,1:],0])
zmin,zmax = minmax(self._points[self._faces[:,1:],2])
print(time()-t)
# print(xmin.shape,xmin2.shape)
# print(np.all(np.isclose(xmin,xmin2)))
center = np.stack((0.5*(xmax+xmin),0.5*(zmax+zmin)),axis=1)
radius = 0.5*np.amax(np.sqrt((xmax-xmin)**2+(zmax-zmin)**2))
print(time()-t)
del xmin,xmax,zmin,zmax
print('Preparation for KD tree in',time()-t)
t = time()
kd = spatial.KDTree(center,leafsize=100,compact_nodes=False,copy_data=False,balanced_tree=False)
# kd = spatial.KDTree(center,leafsize=10,compact_nodes=True,copy_data=False,balanced_tree=True)
# kd = spatial.KDTree(self.points[:,1:],leafsize=20,compact_nodes=False,copy_data=False,balanced_tree=False)
# kd = spatial.KDTree(self._points[:,1:],leafsize=10,compact_nodes=True,copy_data=False,balanced_tree=True)
print('KD tree built in',time()-t)
# t = time()
# map_ = self._points.shape[0]*[[]]
# for ii,face in enumerate(self._faces[:,1:].ravel()):
# map_[face].append(ii)
# faces_connected_to_vertex = {}
# for face_index,face in enumerate(self._faces[:,1:]):
# for vertex_index in face:
# faces_connected_to_vertex.setdefault(vertex_index,[]).append(face_index)
# print('Inverted cells-faces',time()-t)
# radius = np.sqrt(np.sum(self.spacing[1:]**2))
t = time()
bla = kd.query_ball_point(pts[:,[0,2]],radius)
print('KD tree query',time()-t)
t__ = time()
Npts = pts.shape[0]
print(pts.shape,Npts)
dR = (0,1,0)
is_inside = np.empty((Npts,),dtype=bool)
print(is_inside.shape)
for ii in range(Npts):
hit_idx,t,N = Features3d.ray_triangle_intersection(pts[ii],dR,
self._points[self._faces[bla[ii],1]],
self._points[self._faces[bla[ii],2]],
self._points[self._faces[bla[ii],3]])
if hit_idx is None:
is_inside[ii] = False
else:
idx = np.argmin(np.abs(t))
is_inside[ii] = t[idx]*(N[idx,:]*dR).sum(axis=-1)>0
print('inside check',time()-t__)
# print(is_inside)
# The provided vertices do not need to form a closed surface! This means they can be
# filtered before being passed to this function.
# print(radius)
# print(len(kd.query_ball_point((0.5,0.0),radius,return_sorted=True)),self._points.shape[0])
# yset = set(x.data for x in sorted(treey.at(0.0)))
# zset = set(x.data for x in sorted(treez.at(0.0)))
return is_inside
@staticmethod
def ray_triangle_intersection(R,dR,A,B,C):
'''Implements the MöllerTrumbore ray-triangle intersection algorithm. I modified the
formulation of
https://stackoverflow.com/questions/42740765/intersection-between-line-and-triangle-in-3d
because it computes the cell normal on the way, which is needed to determine the
direction of the hit, i.e. from the inside or outside.
Input:
R, dR: origin and direction of the ray as (3,) numpy arrays
A,B,C: vertices of N triangles as (N,3) numpy arrays
Returns:
hit_idx: index of the input triangles which returned a hit. [(Nhit,) int]
t: parameter to determine intersection point (x = R+t*dR) [(Nhit,) float]
N: normal vector of triangles which were hit [(Nhit,3) float]
All returned values are None if not hit occured.
'''
E1 = B-A
E2 = C-A
N = np.cross(E1,E2)
@ -1002,23 +1006,18 @@ class Features3d:
# u,v,1-u-v are the barycentric coordinates of intersection
u = (E2*DAO).sum(axis=-1)*invdet
v = -(E1*DAO).sum(axis=-1)*invdet
# Now we computed all the criteria to determine a hit
# Boolean array indicating hits
is_hit = np.logical_and(
np.logical_and(
np.logical_and(
np.isfinite(det),u>=0.0),
v>=0.0),
(u+v)<=1.0)
np.logical_and(
np.logical_and(
np.isfinite(det),u>=0.0),
v>=0.0),
(u+v)<=1.0)
hit_idx = np.flatnonzero(is_hit)
if len(hit_idx)==0: return (False,np.nan,None)
# Compute the intersection distance: intersection occurs at R+t*dR
if len(hit_idx)==0: return (None,None,None)
# Intersection point is R+t*dR
t = (AO[hit_idx,:]*N[hit_idx,:]).sum(axis=-1)*invdet[hit_idx]
# Get closest hit
subidx = np.argmin(np.abs(t))
idx = hit_idx[subidx]
# Compute the direction of this hit
hit_dir = np.sign(t[subidx]*(N[idx,:]*dR).sum(axis=-1))
return idx,t[subidx],hit_dir
return hit_idx,t,N[hit_idx]
def clean_points(self,report=False):
nfaces_ = self._faces.shape[0]