forked from github/abduco
Make socket directory location configurable via config.def.h
Introduce $ABDUCO_SOCKET_DIR environment variable to set a default location.
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16
abduco.1
16
abduco.1
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@ -56,13 +56,17 @@ is examined, if it is not set
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.BR dvtm(1)
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is executed.
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By default all session related information is stored in
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All session related information is stored in the following directories (first
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to succeed is used):
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.RS
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.nf
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.PP
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.B $ABDUCO_SOCKET_DIR/abduco
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.B $HOME/.abduco
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with
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.BR $TMPDIR/abduco/$USER
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as a fallback and
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.BR /tmp/abduco/$USER
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as a last resort.
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.B $TMPDIR/abduco/$USER
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.B /tmp/abduco/$USER
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.fi
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.RE
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However if a given session name represents either a relative or absolute path
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it is used unmodified.
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32
abduco.c
32
abduco.c
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@ -276,29 +276,23 @@ static bool create_socket_dir(struct sockaddr_un *sockaddr) {
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size_t maxlen = sizeof(sockaddr->sun_path);
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uid_t uid = getuid();
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struct passwd *pw = getpwuid(uid);
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char *home = getenv("HOME");
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if ((!home || !home[0]) && pw)
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home = pw->pw_dir;
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struct {
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char *dir;
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bool personal; /* whether it is a per user directory */
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} dirs[] = {
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{ home, true },
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{ getenv("TMPDIR"), false },
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{ "/tmp", false },
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};
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for (unsigned int i = 0; i < countof(dirs); i++) {
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for (unsigned int i = 0; i < countof(socket_dirs); i++) {
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struct stat sb;
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char *dir = dirs[i].dir;
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bool ispersonal = dirs[i].personal;
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if (!dir)
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struct Dir *dir = &socket_dirs[i];
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bool ishome = false;
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if (dir->env) {
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dir->path = getenv(dir->env);
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ishome = !strcmp(dir->env, "HOME");
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if (ishome && (!dir->path || !dir->path[0]) && pw)
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dir->path = pw->pw_dir;
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}
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if (!dir->path || !dir->path[0])
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continue;
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if (!xsnprintf(sockaddr->sun_path, maxlen, "%s/%s%s/", dir, dir == home ? "." : "", server.name))
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if (!xsnprintf(sockaddr->sun_path, maxlen, "%s/%s%s/", dir->path, ishome ? "." : "", server.name))
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continue;
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mode_t mask = umask(0);
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int r = mkdir(sockaddr->sun_path, ispersonal ? S_IRWXU : S_IRWXU|S_IRWXG|S_IRWXO|S_ISVTX);
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int r = mkdir(sockaddr->sun_path, dir->personal ? S_IRWXU : S_IRWXU|S_IRWXG|S_IRWXO|S_ISVTX);
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umask(mask);
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if (r != 0 && errno != EEXIST)
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continue;
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@ -310,7 +304,7 @@ static bool create_socket_dir(struct sockaddr_un *sockaddr) {
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}
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size_t dirlen = strlen(sockaddr->sun_path);
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if (!ispersonal) {
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if (!dir->personal) {
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/* create subdirectory only accessible to user */
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if (pw && !xsnprintf(sockaddr->sun_path+dirlen, maxlen-dirlen, "%s/", pw->pw_name))
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continue;
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13
config.def.h
13
config.def.h
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@ -1,2 +1,15 @@
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static char KEY_DETACH = CTRL('\\');
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static char KEY_REDRAW = 0;
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/* Where to place the "abduco" directory storing all session socket files.
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* The first directory to succeed is used. */
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static struct Dir {
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char *path; /* fixed (absolute) path to a directory */
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char *env; /* environment variable to use if (set) */
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bool personal; /* if false a user owned sub directory will be created */
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} socket_dirs[] = {
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{ .env = "ABDUCO_SOCKET_DIR", false },
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{ .env = "HOME", true },
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{ .env = "TMPDIR", false },
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{ .path = "/tmp", false },
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};
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